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A Psychologist's Thoughts on Clinical Practice, Behavior, and Life

Teenage Video Gameplay And Mental Illness

Some parents believe their child's emotional difficulties derive from excessive video gameplay but this is not true. Video games are heavily obsessive-compulsive. An obsession is a repetitive thought and a compulsion is a repetitive behavior. An example is repeatedly worrying that one did not lock a door and then continually checking that it was done. Thus both youth and adults who play video games excessively do so because they're anxious, and the gameplay reduces their anxiety using the mind's instinctive obsessive- compulsive ego defense.
So it is anxiety which creates excessive gameplay and not the gameplay which creates anxiety or emotional difficulties. To reduce their child's play, a parent should try to discover what is distressing their child and alleviate it, alone or with the aid of a mental health professional. Only then will the gameplay become less important to them. Odering their child not to play the game won't work and will create the feeling they are misunderstood and arouse distrust.

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